A series of unlikely train robberies. A mysterious deck of cards. A fleet of deadly airships. An accidental mage. Choose from four stories, in any order, and discover how they intertwine in this turn-based RPG
A series of unlikely train robberies. A mysterious deck of cards. A fleet of deadly airships. An accidental mage. Choose from four stories, in any order, and discover how they intertwine in this turn-based RPG
Helped develop optimized world-map collision and event-trigger systems using Tiled2D and GeoJSON, reducing bake times to under one minute
Enhanced a wide range of battle-system, adding shield visuals, updating counter-attack logic, and addressing layout and collision various in special encounters
Built editor tools for polishing combat, enabling designers to fine-tune encounters quickly and visually