Hi! I’m Kyle, a soon-to-be Computer Game Design graduate from George Mason University. I’m a multi-disciplined game developer with a focus on programming and design, and I thrive in hands-on, creative environments.
I’ve led multi-disciplinary teams on projects like GMU Drift, a fast-paced kart racer built for the Winnitron arcade cabinet, and The Chocolate Edition, a large-scale Minecraft modpack that reimagines progression and world design. I also am the producer and lead programmer of Blood Money, a darkly comedic management game where players clean up crime scenes to fund a monster-run hotel.
I love creating mechanics that feel tight and expressive, with systems that interact to build depth and emergent gameplay. Whether I’m programming player controllers, designing gameplay systems, or refining moment-to-moment flow, my goal is to create experiences that make players think, experiment, and engage.
In my free time, I enjoy creating games, many of which are available on my Itch.io Page! I’m currently seeking opportunities in game design, gameplay programming, or technical design, where I can build engaging systems and bring memorable worlds to life.