Hi! I’m Kyle, a soon-to-be Computer Game Design graduate from George Mason University. I’m a multi-disciplined game developer, but tend to lean more toward the programming and design side of games. I have a passion for games and excel at hands-on learning from experience.
I’m currently the Programming Lead for GMU Drift, a fast-paced kart racing game built for PC and Winnitron Arcade Cabinets. As lead programmer, I designed and implemented the game’s core systems, optimized performance, and managed our development pipeline - all while guiding a multidisciplinary team to bring the game to life.
Since 2023, I’ve also been the lead developer of The Chocolate Edition, a large-scale Minecraft modpack. This long-term project has helped me grow across all areas of game development - from scripting, version control, and game feel to team management and production workflow.