Kingslayer is a first-person dungeon-crawler roguelike where you find new weapons, collect upgrades, and battle your way to the throne room, earning your title of Kingslayer.
Kingslayer is a first-person dungeon-crawler roguelike where you find new weapons, collect upgrades, and battle your way to the throne room, earning your title of Kingslayer.
Developed a player movement system with custom animations, integrating Input Actions and Timelines for smooth and responsive gameplay
Leveraged Unreal Engine’s Blackboard Tree to craft dynamic, complex enemy AI, resulting in unique and varied gameplay experiences with each playthrough
Designed a multi-phase boss fight, expanding on the core enemy AI to introduce diverse attack patterns and challenges
Developed as a month-long project using Unreal Engine’s Blueprint system, with additional tools including Photoshop, 3ds Max, and GitHub for asset creation and version control