Ripple is a short first person survival horror game where players must complete tasks to escape a dangerous underwater facility using a speaker device to echolocate the treacherous environment.
Led rapid prototyping and development over three days, coordinating team efforts to implement core mechanics under a tight deadline
Created immersive sonar ping system allowing the player to 'echo locate' around the playable map
Developed in three days for A Game Jam. Utlized Unity Engine, with additional tools including Photoshop and GitHub for asset creation and version control